VR BIKE
SOFTWARE
VR Bike software
By means of different dangerous situations, responsible action skills are developed, which can be transferred to concrete everyday situations. Decisions in favor of road safety should be positively influenced - regardless of the road users' point of view. In addition, it should be possible to experience the effects of reduced driving ability on the journey.
Purpose and aim of the simulator
The aim of the project is the development of virtual reality bicycle simulators for the prevention of bicycle accidents.
-
Raising awareness of the risks and dangers involved in cycling
-
Educate people about the effects of inattentiveness and substance use on cycling
-
Remember your personal responsibility in the area of traffic rules and mastering cycling.
The simulator aims to address and illustrate real hazards.
Dangerous situations should be generated in a manner analogous to the statistically most relevant causes of accidents, including the subject areas of “drunk driving” and “inattentiveness” (cell phone or music / on-board computer).
VR Bike software
By means of different dangerous situations, responsible action skills are developed, which can be transferred to concrete everyday situations. Decisions in favor of road safety should be positively influenced - regardless of the road users' point of view. In addition, it should be possible to experience the effects of reduced driving ability on the journey.
Purpose and aim of the simulator
The aim of the project is the development of virtual reality bicycle simulators for the prevention of bicycle accidents.
-
Raising awareness of the risks and dangers involved in cycling
-
Educate people about the effects of inattentiveness and substance use on cycling
-
Remember your personal responsibility in the area of traffic rules and mastering cycling.
The simulator aims to address and illustrate real hazards.
Dangerous situations should be generated in a manner analogous to the statistically most relevant causes of accidents, including the subject areas of “drunk driving” and “inattentiveness” (cell phone or music / on-board computer).